Robbie Grigg

Senior Lecturer and Programming Programme Coordinator.
International Games Architecture and Design (IGAD) which is part of the MADE Academy at the NHTV University of Applied Science in Breda, Netherlands. Member of the Lectureship Entertainment Technology (LET) Research Group.

PhD (in Progress) as part of the Institute for Integrated and Intelligent Systems (IIIS) at the School of Information and Communication Technology (ICT) which is part of the Science, Environment, Engineering and Technology (SEET) Group at Griffith University in Brisbane, Australia.

Academic Interests

– Game engine technology.
– Massively multi-player gaming architectures.
– Cloud game engine architectures.
– Real-time graphics, ray-tracing and path-tracing.
– Image processing, wavelets and compressed sensing.


The Doctor Who Principle: Microlearning & the Episodic Nature of Almost Everything
Didactics of Microlearning Concepts, Discourses, and Examples
Book Published by Waxman.
Newman, K. & Grigg, R. (2008) Published Book Chapter.

The Didactics of Punk Production in Interactive TV: A Shared Experience
TICSP Adjunct Proceedings of EuroITV 2007
Conference held in Amsterdam, The Netherlands, 24-25th May 2007.
Newman, K. & Grigg, R. (2007). Presented and in Conference Proceedings.

Lifting the Curtain on Online Role-playing
International Federation for Theatre Research (IFTR)
Conference held in Helsinki, Finland, 7-12th August 2006.
Grigg, R. & Newman, K. (2006). Presented and in Conference Proceedings.

Albert in Africa: Analysing User Responses in Communication Activities
Diverse 2005 Conference
Conference held in Glasgow, Scotland., University of Caledonia, 5-7th July 2005.
Grigg R, & Newman, K. (2005). Presented and in Conference Proceedings.

Pulp Gaming: Taking an Episodic Approach to Interactive Entertainment
IE2005 Australasian Conference on Interactive Entertainment
Conference held in Sydney, Australia, 23-25th November 2005.
Grigg R: (2005). Presented and in Conference Proceedings.

Albert Goes Narrative Contracting
Digital Games Research Association (DiGRA) International Conference
Conference held in Vancouver, Canada, 16-20th June 2002.
Grigg, R & Newman, K: (2002). Presented and in Conference Proceedings.

Client Perceptions of the Value of Vendor Quality Certification
Pacific Asia Conference on Information Systems (PACIS)
Conference held in Brisbane, Australia, 1-5 April 1997.
Grigg, R: (1997). Presented and in Conference Proceedings.


Cloud Gaming Review
Never-ending Conference held in Breda, Netherlands on the 5th July 2012.
Grigg, R. (2012). Presented at the Conference.

Games, Education and the Elusive Threesome of Fun
Conference held in Portsmouth, United Kingdom, 16th December 2008.
Grigg, R. (2008). Presented at the Conference.

Web-Based Learning Materials & the Impact on Student Class Attendance
Annual Learning and Teaching Conference
Conference held in Portsmouth, United Kingdom, 25th June 2007.
Grigg, R. (2007). Presented at the Conference.

Work History

– Senior Lecturer, Industry Coordinator and Researcher in the Advanced Games Research Group at the University of Portsmouth (2005 – 2010).
– Lecturer and Researcher at Griffith University (2002 – 2005).
– Chief Technical Officer and Co-Founder at Kawow Pty Ltd (2001 – 2003).
– Company Director and Co-Founder at Eyecon Pty Ltd (1997 – 2003).
– Programming Contractor at Integrated Medical Systems (1998 – 1999).
– Software Engineer and Project Manager at FileOptics International (1994 – 1997).
– Software Engineer at Wiley Australia (1993 – 1994).
– Programmer at Michael J Brennan & Associates (1990 – 1993).

Education and Research Activities

– Griffith University – Doctor of Philosophy currently under-way (Started 2012).
– University of Portsmouth Postgraduate Certificate in Learning and Teaching in Higher Education (2006 – 2007).
– University of Cambridge Enterprisers Study (2006).
– Research and Development on Parallel Algorithms to Enhance Global Illumination Methods (2005)
– Research and Development on Sharding and Immersive Massively Multi-player Worlds (2004)
– Archeaus Institute FIG (Financing IT&T Growth) Programme, Management and Business (2001).
– Griffith University – Bachelor of Information Technology with Honours (1996 – 1997).
– Griffith University – Bachelor of Information Technology (1993 – 1996).
– Research and Development Project with CSIRO on a Real-Time Plant/Insect/Pesticide Simulator using parallel supercomputing (IBM SP2) and SGI Workstations for visualisations (1995).
– Research and Development Project with Centre for Information Technology Research (CiTR) on Network Communication Monitoring Tools (1994).


– Member (Chartered IT Professional) of the British Computing Society (2009)
– Fellow of the Higher Education Academy (2007)
– Member of the Australian Computing Society (1997)

Game Products

– Gore: Ultimate Soldier published by Dreamcatcher.
– Secret Service 2 published by Activision.
– Joey’s Count 10.
– Fire Casino System (Middleware) utilised by several operators including Lasserters.


– $100,000 (US) – Cloud Gaming Engine Research (2012).
– €10,000 – Global Game Jam and Never-Ending Conference – Breda (2012).
– £35,000 – CCI Infrastructure – PS3 Dev-Kit Lab Fit-Out (2009).
– £8,000 – CCI Infrastructure – XBox 360 Lab Fit-Out (2009).
– £3,000 – University of Portsmouth Teaching and Learning Grant (2007).
– €35,000 – Media Pilots – JISC-SURF Streaming Community (2007).
– £2,000 – University of Portsmouth Field Research Grant (2006).
– $20,000 – Griffith University Signature Experience Grant – “Game Farm Project” (2004).
– $15,000 – State Government Business Development Grant (2001).


– Best Marketing Plan – FIG Program (2000).
– IT&T Award Finalist – Games Category (2001).


Senior Lecturer at NHTV University of Applied Sciences on Mathematics and Games, Physics and Games, Server Technologies, Social Network Technologies, Console Programming (PS3 and PlayStation Home), Massively Multi-player Technologies (BigWorld) and Game-lab Student Project Supervision (2010-2012).

Senior Lecturer at the University of Portsmouth on DirectX Software Engineering, Animation Programming, Console Programming (PS2 and PS3), DirectX Software Engineering, Online Massively Multi-player Programming, Game Design, Entrepreneurialism and the Games Industry and Project Management for Games (2005-2010).

Lecturer at Griffith University on Game Design, Web Design, Industry Projects, Advanced Games Programming and Multimedia Authoring (2002-2005).

Course Tutor at Griffith University on Structured Systems Analysis and Design (1996).

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